This hands-on interactive workshop will result in participant action plans that include strategies for creating contemporary learning environments.
On the first day, we will discuss in depth the four program structures - space (both physical and virtual); time frames as currency, student communities, and faculty ecosystems. We'll compare 'old school' structures to classic and contemporary models, and begin drafting programs that make modern learning possibilities a reality.
When thinking about education policy around assessments, Bold Moves for Schools proposes 5 tenets to transform accountability, leadership and performance in schools. Authentic Student Work -- Authentic student product or performance should be the goal Realistic Audience Feedback -- Feedback connected to the purpose of the product or performance can be gathered from an audience outside of the classroom Long-Term Projects -- Long term projects where deeper learner can occur should be favored over...
[SolutionTree.com] This month, we are very excited to be joined by the wonderful Bena Kallick, co-founder of the Habits of Mind Institute, and author of the recent Students at the Center: Personalized Learning with Habits of Mind, written with Allison Zmuda.
Last August, we wrote a blog post entitled “Meet Generation Alpha: Teaching the Newest Generation of Students.” In the post, we described the unique needs of the newest generation of learners entering our classrooms right now.
[SolutionTree.com] Learning-goal maps are a way to organize a learning experience that focuses on the demonstration of learning first, then aligns other elements of the experience accordingly. It also creates an opportunity to co-create with students using a student version of learning goal maps.
Natural learning experiences are generated by observation and questioning. As individuals share their different perspectives, each of us begin to make meaning of these experiences and deepen our understanding of the world.
The truth is that teaching is changing in America. As a profession we have been in a state of flux for more than 20 years. In the big picture that is not much time and we can all agree that one day we will look back and note this period and the changes that resulted from it.
When is a video game useful? When is it a tool for education? Or even a tool for social change? I enjoyed a TED talk featuring Jane McGonigal and her ideas about using video games as training grounds for saving the world.